Based on lask week's comment, this week I was trying to improve the game puzzle design so that it could tell/teach player things through gameplay instead of giving "hints", aswell as using same visual language through the game. For teaching player things, I focused on these several questions based on our prototype 2:
1. How does the player know that the spider's web can be burned by torch?
2. How does the player know that he is dead after touching the torch/fire?
3. How does the player know that he can protect himself from fire by standing in the water to get the water protection?
4. How does the player know that he was blowed by the fan?
5. How does the player know that he is very light as a ghost?
6. How does the player know that he can use the box to cover the fan so that he won't be blowed?
7. How to make the final state in each level consistent, but still fit in different environment (cave and forest) so that player would know that this is the end of each level?
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